| 5th Edition SRD Some ogres are able to quickly choke down even the largest of meals so they can get on with other business. Ogres aren't entirely reliant on murder; some also act as hunters and trappers. Prerequisites: Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger. Eventually, though, most would-be schemers discover that the ogre's appetite overrules any thought of camaraderie or future reward. Although they prefer to vent their violent urges on smaller humanoids the smaller and more . Your thick, muscular arms are capable of landing powerful blows and crushing the life out of the smaller creatures you embrace. Str 23, Dex 10, Con 21, Int 6, Wis 8, Cha 16, Feats Critical Focus, Extra Revelation (Combat Healer), Extra Revelation (Iron Skin), Greater Weapon Focus (falchion), Improved Critical (falchion), Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Toughness, Weapon Focus (falchion), Skills Intimidate +16, Perception +17, Spellcraft +4, SQ oracle's curse (lame), revelations (battlefield clarity 2/day, combat healer 2/day, iron skin 1/day, skill at arms, surprising charge 2/day, weapon mastery), Combat Gear boots of speed ; Other Gear mwk full plate, +1 falchion, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, jewelry and gems (worth 5,000 gp in total), 775 gp. Gunslingers and swashbucklers can select Grit feats and Panache feats, respectively, as bonus feats to enhance their deeds and modify their grit or panache points. Ogres are twisted beasts that suffer from physical defects and mutations at a dramatically higher rate than any other race, due to their habit of inbreeding as a method of cementing familial bonds. Rogues typically have a horrible Fort Save, and this one gives you a chance to avoid the effect if you happen to fail (and you will). The actual hunt can provide more pleasure to the ogres than the eventual slaughter, as they delight in the fear and desperation of their prey. When it comes to physical Roguish combat in Pathfinder, there are two schools of thought: Melee and Ranged. Sell at the Open Gaming Store! 90% of a barbarians power comes from the rage powers, opening that up to anyone would probably become unbalanced. Init +5; Senses darkvision 60 ft., low-light vision; Perception +13, AC 22, touch 11, flat-footed 21 (+6 armor, +1 deflection, +1 Dex, +5 natural, 1 size), Melee mwk greatsword +18/+13 (3d6+12/1920), Ranged mwk composite shortbow +10/+5 (1d8+8/3), Special Attacks combat style (two-handed weapon), favored enemy (animals +2, humans +4). As a result, the new ogre options presented here emphasize the race's degenerate ancestry, odd mutations, and ability to adapt to new environments. In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. | 13th Age SRD Ogre mancatchers and gluttons are welcome at all campfires for their amazing wrestling ability, funny stories, delicious baby jam, and skill at catching tasty humans. You are able to harness the rage that burns inside you and fuels your might. Core Feats (General) Spoiler Show Core Feats (Combat) Spoiler Show Core Feats (Metamagic) Ogres also find gratification in pure torture, but their skill is limited by impatience and a poor understanding of the limits of humanoid physiology. Like the Bard, the Rogue is a Jack of all Trades, and master of None. Init +1; Senses darkvision 60 ft., low-light vision; Perception +6, AC 15, touch 10, flat-footed 14 (+1 Dex, +5 natural, 1 size), hp 32 (5d8+10); regeneration 5 (acid or fire), Melee bite +7 (1d6+5 plus trip), 2 claws +7 (1d4+5), Str 20, Dex 13, Con 14, Int 5, Wis 10, Cha 5, Base Atk +3; CMB +9; CMD 20 (24 vs. trip), Feats Combat Reflexes, Iron Will, Night Stalker*, Skill Focus (Stealth), Skills Climb +9, Perception +6, Stealth +1 (+5 in dim light or darkness); Racial Modifiers +4 Stealth in dim light or darkness, Organization solitary, pair, or gang (34). Their long, matted fur has a freakish life of its own, undulating and even grabbing at enemies. | d20PFSRD If the rage power normally ends a barbarian rage when used, the ability ends after it's used and you immediately become fatigued. Following are a few feats unique to ogres. This ogre band kills not just for food, but also for the sheer pleasure of destruction. Check out our other SRD sites! New Pages | Recent Changes | Privacy Policy. | 5th Edition SRD Some abilities are not tied to your race, class, or skillthings like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. | Starjammer SRD Shop the Open Gaming Store! Pick: The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die. Most of them learn the best ways to cause pain from their clans' bosses, who mete out beatings for even the slightest infraction. Benefit: Anytime you must attempt a Will save against a hostile effect, there is a 25% change that the effect targets your vestigial head instead. By selecting feats, you can customize and adapt your character to be uniquely yours. Feats. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. Ogres embody brutish, amoral violence and cruelty. | Here Be Monsters | PF2 SRD During Combat The hunter prefers to charge into melee to make use of his rhino hide charge bonus. FUN FACT: These two types of Rogues can overlap even! It snarls as it charges, a sound the offspring of bear and man might make, showing flat black teeth well suited for grinding bones to paste. These abilities are represented as feats. Benefit: You may use any item as an improvised melee or ranged weapon without penalty. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Ogre Feats Following are a few feats unique to ogres. Str 26, Dex 6, Con 19, Int 6, Wis 12, Cha 7 Base Atk +7; CMB +16; CMD 24 Feats Improved Initiative, Iron Will, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword) Skills Intimidate +3, Perception +7 Languages Giant SQ armor training 1 Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, bag of tricks (gray); Other Gear full plate, greatclub, javelins (3), mwk greatsword, 342 gp. Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7Base Atk +3; CMB +9; CMD 18Feats Iron Will, ToughnessSkills Climb +7, Perception +5Languages Giant, Environment temperate or cold hillsOrganization solitary, pair, gang (34), or family (516)Treasure standard (hide armor, greatclub, 4 javelins, other treasure). Eidolon feats are covered in post 6. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. With this ancestry, you'll get feat support to gain reach, shield your friends, sniff out your enemies, or play an Ogre with two heads! Caft Arms and Armor feat and make Giant-Hide Armor Aura strong transmutation; CL 15th Slot armor; Price 39,165 gp (ogre), 46,665 gp (hill giant), 59,165 gp (troll), 54,165 gp (stone, fire, or frost giant), 69,165 gp (cloud giant), 76,665 gp (storm giant); Weight 25 lbs. You can always decide not to add the critical specialization effect of your weapon. Str 26, Dex 6, Con 19, Int 6, Wis 12, Cha 7, Feats Improved Initiative, Iron Will, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword), Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, bag of tricks (gray); Other Gear full plate, greatclub, javelins (3), mwk greatsword, 342 gp. Speed 30 ft. Melee mwk greatsword +16/+11 (3d6+14/1920) or greatclub +14/+9 (2d8+12) Ranged javelin +4/1 (1d8+8) Space 10 ft.; Reach 10 ft. During Combat The ogre boss closes with soft-looking enemies and uses her massive reach (with Lunge, if necessary) to box them in. Quick Rules: +2 on AC, 1 hp/HD, and 1 on Fortitude saves and Constitution checks; gains 2 claw attacks (1d6); +4 racial bonus on Stealth checks in forests. | ACK-SRD. These might provide new abilities, enable your character to perform additional actions, increase ability scores, give Advantage on specific rolls, or grant a combination of these. New Pages The effects of conduit feats aresupernaturaland do not function in anantimagic fieldor similar effect. We are expressly prohibited from charging you to use or access this content. Ogres who specialize in catching delicious humanoid morsels are popular among the clans. Hero point feats modify how you gain and use hero points under that optional rule system. Sell at the Open Gaming Store! | 4 Color SRD (Astonishing Super Heroes) Stephens, Todd Stewart, and Russ Taylor. Init 2; Senses darkvision 60 ft., low-light vision; Perception +7, AC 19, touch 7, flat-footed 19 (+6 armor, 2 Dex, +6 natural, 1 size), Special Attacks channel negative energy 1/day (DC 9, 1d6), Domain Spell-Like Abilities (CL 2nd; concentration +3), 4/daystrength surge (+1), vision of madness (+/1), Cleric Spells Prepared (CL 2nd; concentration +3), 1stbless, cure light wounds, divine favor, enlarge person D, 0 (at will)create water, detect magic, mending, stabilize, D domain spell; Domains Madness, Strength, Str 25, Dex 6, Con 19, Int 8, Wis 12, Cha 7, Feats Combat Casting, Iron Will, Power Attack, Combat Gear potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, alchemist's fire (2); Other Gear mwk breastplate, javelins (3), mwk greatsword, amulet of natural armor +1, unholy symbol, 157 gp, Init +5; Senses darkvision 60 ft., low-light vision; Perception +10, AC 19, touch 10, flat-footed 18 (+4 armor, +1 Dex, +5 natural, 1 size), Defensive Abilities evasion, trap sense +1, Str 25, Dex 12, Con 17, Int 8, Wis 10, Cha 5, Feats Improved Initiative, Night Stalker*, Power Attack, Skill Focus (Stealth), Skills Acrobatics +11, Climb +17, Disable Device +2, Perception +10, Stealth +10 (+14 in dim light or darkness), SQ rogue talents (fast stealth), trapfinding +1, Combat Gear potion of cure moderate wounds, potion of elixir of hiding, wasp nest of swarming; Other Gear +1 studded leather, javelins (3), mwk greatclub, feather token (tree), 16 gp. Ogres' strength and dim-witted fearlessness make them excellent shock troops. Faction feats represent the benefits of associating with specific organizations. You don't otherwise become fatigued at the end of this ability's duration. Ranged is going to protect you more, and give you more mobility than Melee. Adventurers tell stories of tricking ogres into releasing them with promises of secret treasures, and a few audacious humans have even had luck partnering with ogres. However, the name of the game is Efficiency (actually it is Pathfinder, but thats beside the point). Races of Pathfinder: Ogre. Ogre hunters love to track, stalk, terrorize, and torture their prey for as long as their prey can endure it. Ogres are twisted beasts that suffer from physical defects and mutations at a dramatically higher rate than any other race, due to their habit of inbreeding as a method of cementing familial bonds. Like I said, Jack of All Trades. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Special: You can take this feat multiple times. This feat doesn't grant any of the normal benefits or penalties of a barbarian's rage. Enemy at the Gates! New Pages It also helps reduce the penalties for. | OGN Articles Zanpakuto have names belonging to the souls within them, which can unleash powers if the wielder is proficient enough. Ranged Rogues are typically the safest place for a Rogue because they aren't mixing it up in melee combat. What can make or break the Rogue (and really all Pathfinder characters) is your Feat Choice! Example Feat Feat Title FEAT 1 UNCOMMON RARE UNIQUE KEYWORD List prerequisites such as skill proficiency here. List requirements such as items held here. Of rape and dismemberment, necrophilia, incest, mutilation, and all manners of hideous murder. | Fudge SRD Init +0; Senses darkvision 60 ft., low-light vision; Perception +13, AC 17, touch 8, flat-footed 17 (+4 armor, +1 deflection, +5 natural, 2 rage, 1 size), Defensive Abilities trap sense +1, uncanny dodge, Special Attacks rage (12 rounds/day), rage powers (scent). This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. Few ogres live long enough to amass great powerwhich makes an army commanded by a powerful ogre king or queen a terrifying force to behold. Rebuild Rules: Ability Scores 2 Dexterity; Attacks gains a bite attack (1d8) . Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made. | Here Be Monsters | FateCoreSRD Sell at the Open Gaming Store! Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. Each time you activate this feat, you can use any or all of your rage powers gained from this feat. If you succeed, you swallow the opponent as if you had the swallow whole special ability. You can also gain additional feats ("Bonus Feats") from your race or class. These savagely efficient teams stalk and kill both animals and two-legged prey. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Ogres normally form family groups consisting of half a dozen to a dozen adults and juveniles, led exclusively by a powerful patriarch or matriarch known as the "boss." Subscribe to the Open Gaming Network and get everything ad-free! He sets his wolf companion on any spellcasters who are bothering him. You were born with a parasitic vestigial head with its own stunted brain. These tall, bone-thin ogres have thick, bark-like skin and spiked growths all over their bodies, and their hands end in sharp, thorn-like claws. | GumshoeSRD Stephens, and Russ Taylor. Familiar feats can be taken by characters who have familiars that meet the listed prerequisites. Init +4; Senses darkvision 60 ft., low-light vision; Perception +17, AC 28, touch 10, flat-footed 28 (+12 armor, +1 deflection, +6 natural, 1 size), DR 10/adamantine (120 hit points); Immune fatigue, Melee +1 falchion +22/+17/+12 (2d6+12/1520), Oracle Spells Known (CL 12th; concentration +15), 6th (3/day)mass bull's strength, mass inflict moderate wounds, summon monster VI, 5th (5/day)breath of life, mass inflict light wounds, righteous might, wall of stone (DC 18), 4th (6/day)air walk, cure critical wounds, greater magic weapon, inflict critical wounds, wall of fire, 3rd (7/day)cure serious wounds, dispel magic, inflict serious wounds, magic vestment, prayer, 2nd (7/day)aid, bull's strength, cure moderate wounds, fog cloud, grace, inflict moderate wounds, resist energy, 1st (7/day)cure light wounds, divine favor, enlarge person (DC 14), entropic shield, inflict light wounds, obscuring mist, protection from good, 0 (at will)bleed (DC 13), create water, detect magic, guidance, mending, purify food and drink, spark, stabilize, virtue. | d20PFSRD Those who have survived such encounters know these tales to be tame compared to the truth. The head may be mostly subsumed within your own flesh and visible only as a distorted face, or it might sprout out of its own neck from your neck, shoulder, back, or chest. New Pages | Recent Changes | Privacy Policy. Ditto for Power Attack/Piranha Strike/Deadly Aim. Feats in Pathfinder: Wrath of the Righteous are special capabilities that characters can acquire through various methods. Combat FeatsGeneral FeatsItem Creation FeatsMetamagic FeatsTeamwork Feats, Blood Hex FeatsChanneling FeatsConduit FeatsCritical FeatsDamnation FeatsGrit FeatsItem Mastery FeatsPanache FeatsPerformance FeatsRacial FeatWeapon Mastery Feats, Achievement FeatsBetrayal FeatsCaravan FeatsLocal FeatsStory FeatsStyle FeatsStare FeatsMythic Feats, Monster FeatsAnimal Companion FeatsAnimal/Familiar Feats, General | Combat [Critical] | Item Creation | Metamagic, Achievement | Blood Hex | Faction | Grit and Panache | Hero Point | Item Mastery | Meditation | Mythic | Performance | Racial | Story | Style | Targeting | Teamwork. Sell at the Open Gaming Store! The Ogre Hook have "Deadly d10". | Fudge SRD An ogre makes a dramatic first impression with its intimidating size; at 9 to 10 feet tall, ogres tower over most humanoids, and their hideously thick arms and legs bulge with massive, misshapen muscles. Teamwork feats provide benefits to characters in specific circumstances. Base Statistics When he's not raging, the brute's statistics are AC 19, touch 10, flat-footed 19; hp 74; Fort +12, Will +6; Melee +1 greataxe +13/+8 (3d6+11/3); Str 25, Con 19; CMB +14, CMD 25; Skills Climb +10. Feats Database Feat Tree Combat Feats General Feats Item Creation Feats Metamagic Feats Teamwork Feats Blood Hex Feats Channeling Feats Conduit Feats Critical Feats Damnation Feats Grit Feats Item Mastery Feats Panache Feats Performance Feats Racial Feat Weapon Mastery Feats Achievement Feats Betrayal Feats Caravan Feats Local Feats Story Feats Ranged Rogues are typically the safest place for a Rogue because they arent mixing it up in melee combat. If they can kill a man with a well-thrown javelin, they dont have to fight or chase him down. | Into The Unknown | PF2 SRD This will improve your chances of going first and getting that Flat-footed sneak attack. Ogres hunt either by running creatures to exhaustion or by forming a big circle and driving prey into the center to be slaughtered. Subscribe to the Open Gaming Network and get everything ad-free! You are able to land critical hits precisely, dealing devastating damage. If this occurs, you are treated as if you had succeeded at your saving throw, and instead are sickened for 1d4 rounds or the duration of the effect (whichever is longer). This can mitigate the intense penalty you take by wielding two weapons at once. | Dungeon World SRD They have stunted legs and massive, over-sized arms, similar to apes. You gain the constrict monster special ability, dealing an amount of damage equal to either the slam damage for a creature of your size or your unarmed strike damage, whichever is greater. When it comes to physical Roguish combat in Pathfinder, there are two schools of thought: Melee and Ranged. Usually, two or more characters must have the same teamwork feat to use it. They move on all fours and smash enemies with their giant fists. Nothing is taboo in ogre society. | FateCoreSRD Pathfinder - How to Play - Feats. There are brown-skinned ogres wandering desert regions; pale-skinned, shaggy beasts roaming the arctic lands; and numerous clans inhabiting forests, swamps, and vast open plains. Ogre tribes are known as families, and many of their deformities and hideous features arise from the common practice of incest. It comes with a martial arts fantasy setting inspired by Song Dynasty China but can be used in any Ancient Chinese or Wuxia campaign. | Into The Unknown Pickin ogres grow tall and lean like dead trees, and their fingers end in bony protrusions. Inside Dual Matte sleeves you will discover a fully opaque, black interior which brings an elegant backdrop to black bordered cards. In addition to being the most numerous of giants, ogres are the widest ranging, and they are encountered in nearly every sort of terrain. Ogres see smaller creatures as prey and stay their hand only if they feel that they wouldn't win in a fight or if they can be convinced there is a greater reward to be had by parleying. They use the HTML code blocks below. | d20 Anime SRD Benefit: While in areas of dim lighting or natural darkness, you ignore all size penalties on Stealth checks and gain a +2 bonus on attack rolls against flat-footed enemies. Rogues have powerful potential when it comes to skills. Init +1; Senses darkvision 60 ft., low-light vision; Perception +9, AC 21, touch 11, flat-footed 20 (+5 armor, +1 deflection, +1 Dex, +5 natural, 1 size), Melee +1 ogre hook +17/+12 (2d8+14/3 plus trip) or unarmed strike +16/+11 (1d4+12), Special Attacks weapon training (polearms +1), Str 25, Dex 12, Con 18, Int 6, Wis 12, Cha 5, Feats Combat Reflexes, Improved Unarmed Strike, Iron Will, Power Attack, Step Up, Vicious Stomp, Weapon Focus (ogre hook), Weapon Specialization (ogre hook), Skills Perception +9, Profession (cook) +5, Combat Gear potions of cure light wounds (3), potion of cure moderate wounds ; Other Gear +1 brawling chain shirt, +1 ogre hook, javelins (3), cloak of resistance +1, ring of protection +1, 23 gp, Init +2; Senses darkvision 60 ft., low-light vision; Perception +14, AC 20, touch 10, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +5 natural, 2 rage, 1 size), Defensive Abilities improved uncanny dodge, trap sense +2; DR 1/, Melee +1 greataxe +21/+16/+11 (3d6+16/3), bite +15 (1d8+15 plus animal fury) or unarmed strike +20/+15/+10 (1d4+15), Special Attacks rage (21 rounds/day), rage powers (animal fury, scent, strength surge +8, superstition +4). Feats will bolster your normal abilities or add powerful new techniques to your repertoire. Rebuild Rules: Ability Scores 2 Constitution, +2 natural armor bonus; Attacks gains 2 claw attacks (1d6); Special +4 racial bonus on Stealth checks in forests. Magical Feats This is a list of feats that affect spells, spell-like abilities, or are specifically helpful to spellcasters. He indulges every whim, revels in the powers granted by his dark patrons, and lives utterly free of all civilized restraint. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. Melee Rogues are the ones who are going to wade into combat though and start slashing for those vital areas. Unfortunately, we don't know which (if any) of those feats will function. Stare feats allow a mesmerist to apply additional effects to his painful stare ability. 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